Here I am, swooping in at the last second to uphold my "at least once a month" rule on posting. Really, it should be more frequent than that, but I'll stick with my baby-steps approach for now. Besides, it's been a busy month, and with no
major releases, there hasn't been a single, significant gaming-related topic to discuss. At least not for me. Anyway, on with the show!
Mass Effect
For anyone following my Twitter, you'll know by now that I've completed my second playthrough of Mass Effect 2, this time with a renegade character. Considering that I'm in love with the Mass Effect 1 character import feature, I couldn't simply create a new character and go from there. No, I had to go back and play through the first game as a renegade character, then import that character into Mass Effect 2 and play through that once more.
Typically I'm not a big fan of playing as the "evil" character, whatever the game may be - I'm playing the hero, after all. My goal, no matter the game, is to perform some grand deed that saves the land/world/galaxy, or to eliminate the bad guy. It may be cliche or archetypal, but I prefer my heroes to be good guys. The kind of character that, minor character flaws and mistakes aside, one might look up to and admire. Plus it just feels unnatural to me to be ruthless and cruel for the sake of being ruthless and cruel. I tried to play as an evil guy in the first KOTOR and lasted all of 30 minutes before I wound up helping someone instead of shooting them. Apparently I have to be very intentional when I'm trying to be evil.
The Mass Effect series approaches morality a little differently than most games, however. Instead of good/evil you have paragon/renegade. While this might seem to be just different labels on the same concepts, the way the story is written and choices made, it's a bit more than that. Paragon essentially means that you are aware of the perception of others, striving to be as "good" as possible, recognizing that you're in the spotlight and need to be a good example for others. Yes, it means going out of your way to save the kitty stuck in the tree, but it also means being kind to the reporter who's trying to distort the truth of what happened, rather than punch her out. Renegades are not quite so pigeonholed - after all, Shepard is still trying to save the galaxy from the Reapers, not conquer it for himself. But a renegade character is much more direct about it. To quote Tony Stark, "There's the next mission and nothing else." A renegade Shepard is brusque with people (totally knocking out that reporter I mentioned) and totally focused on the goal of defeating the enemy. I wouldn't say a renegade is always uncaring (though sometimes, yeah), there is just no time for side quests. On more than one occasion my renegade character said something along the lines of, "I'm sorry, I can't help you, I just don't have the time." I would say this characterizes the renegade more than anything else. Though there are bouts of cruelty and viciousness, the renegade is simply terribly focused. The difference from the standard good/evil morality mechanic is fascinating.
Rise of the Argonauts
This is one of those games that I'd kept my eye on for a while, intrigued by the premise, but never found the time to pick it up before now. With a little extra money, I went to
glyde.com (seems to be an excellent idea, with great customer service) and found it for cheap, in great condition. Popping it in after beating Mass Effect 2 may not have been the best way to judge the game, considering that Bioware is at the top of their game while Liquid Entertainment has only a handful of titles to their name. There are several things about Argonauts that seem glaringly unpolished in comparison, from the menu layout to the battle system to the cutscenes. In a vacuum, the design decisions could be perfectly fine, and I do find the story to be intriguing so far. But the game doesn't exist in a vacuum, which is probably why the game
struggles to break 50 on Metacritic.
StarCraft II Beta
I've been a fan of real time strategy games for a very long time. Never terribly good at them, but I like them anyway. So I was really excited when a friend gave me his buddy key for the beta for StarCraft II. StarCraft was always one of the coolest RTS games around, if only for the unique and original fiction the universe contained. Being set in the far-flung future with robots and such didn't hurt either. And of course, being a Blizzard product, the game is polished to a high sheen and pretty solidly balanced. I've played half a dozen matches of the beta now and I can confidently say that StarCraft II blows the first one completely out of the water in every respect.
The visual upgrade will be the first thing everyone notices, and it is major. Of course, moving from sprites to polygons after more than a decade is to be expected, but the visuals pop with an energy and freshness that seem to be absent from some of the more recent RTS games. Maybe it's just because I'm a fanboy, maybe not. Either way, it's clear the folks at Blizzard are as obsessed as ever with attention to detail in textures and animation. Screenshots can give you an idea of this, but you really need to see it in motion to truly appreciate it. I'm really, really looking forward to the full release of this game.
Odds and Ends
Because I've been spending all my time with the Mass Effect games, StarCraft II, and Rise of the Argonauts, I haven't had much time for Star Trek Online over the past few weeks. Now that I'm past ME2 again, I should have some more time with it. I'm looking forward to becoming an Admiral there soon, and getting the Sovereign class ship upgrade that goes with it. And they did just release the "Season One" content, so that'll be another thing to look forward to.
Also, there was a demo released for the new Splinter Cell Conviction a week or two back. Fantastic game. And this is coming from a guy who sucks terribly at stealth games. Conviction's been switched up enough that, for the purists you can still go completely stealth, but for those of us who tend towards the action side of gaming, there's a way to play through the game that way as well. I'm curious to see if there are any consequences to your choice of playstyle, or if it'll simply be one of those "play however you like it" kind of games. Either way, I'm sold on the game far more than I was before.
Finally, I'm going through the SG1 series again and really wishing that someone would take the idea and turn it over to a
developer that doesn't go bankrupt within months. Oh, and a quality game would also be nice.